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    2+ save for tanks

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    Animus33
    Moderator

    Posts : 391
    Join date : 2011-06-01
    Age : 29

    2+ save for tanks

    Post by Animus33 on Fri Jan 11, 2013 10:11 pm

    hi,

    bit confused with the cover save for tanks i get that if the tank is more than 25% obscured it gets a 4+ then maybe if i add camo netting i can drop it to 3+ but is there anyway to drop it to a 2+ dont understand it in the rule book as it says all of the front of the tank as to be obscured? so what if u see part of the side?


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    Though our tanks and artillery are mighty, it is the vast ranks of Imperial Guardsmen that shall trample the enemy to dust - let them come.

    Animus33
    Moderator

    Posts : 391
    Join date : 2011-06-01
    Age : 29

    Re: 2+ save for tanks

    Post by Animus33 on Fri Jan 11, 2013 10:12 pm

    and also do the turrets of tanks count and part of the hull?


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    Though our tanks and artillery are mighty, it is the vast ranks of Imperial Guardsmen that shall trample the enemy to dust - let them come.

    ElvisIsntDead
    Marine

    Posts : 304
    Join date : 2010-03-10
    Age : 31
    Location : Eye of Terror

    Re: 2+ save for tanks

    Post by ElvisIsntDead on Fri Jan 11, 2013 10:47 pm

    I believe all of the tank is counted, turrets weapons etc

    Not sure on the 2+, will have a look tonight.

    Elvis

    Anarkhia
    Admin

    Posts : 673
    Join date : 2010-03-09
    Age : 32
    Location : Gibraltar

    Re: 2+ save for tanks

    Post by Anarkhia on Fri Jan 11, 2013 11:06 pm

    Turrets do count as part of the tank (gun barrels though are usually ignored).

    If a tank is 25% obscured then it will get a cover save corresponding to whatever is giving the cover. (etc, if a ruin or wall is in the way, then it's 4+ cover. If it's infantry, woods, etc then it's 5+).

    You work out the facing that the vehicle is to the unit firing against it. If the unit is firing against the front of the armour, then you see if 25% of the front is covered (ignoring the side facing completely). If any shots are going against the side of the tank, then you do the same thing, ignoring any cover that is blocking the front or rear of the vehicle. Obviously you don't get to choose what side you're shooting at, it depends on where you are to the vehicle.

    Rarely you will be in a situation where you are in the front arc (for example), but can't see any of the front whatsoever, but can see a bit of the side. Then the unit counts as hitting the side armour, but the vehicle will add +1 to their cover save from whatever it is that is giving it cover.

    Camo cloaks stack cover saves, just like shrouded and stealth do too.

    So for example: Your tank is behind some trees giving it a 5+ from any facing that the trees block 25% of the tank. If your tank would have cam cloaks, which +1 to your cover, you would be getting a 4+. If that turn was nightfighting and you were between 24" and 36" of the firer you would get shrouded, which would mean you'd get a 2+ cover save.


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    Anarkhia
    Admin

    Posts : 673
    Join date : 2010-03-09
    Age : 32
    Location : Gibraltar

    Re: 2+ save for tanks

    Post by Anarkhia on Fri Jan 11, 2013 11:18 pm

    *moved to appropriate thread*


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    ElvisIsntDead
    Marine

    Posts : 304
    Join date : 2010-03-10
    Age : 31
    Location : Eye of Terror

    Re: 2+ save for tanks

    Post by ElvisIsntDead on Sun Jan 13, 2013 7:02 am

    boom! hats off yo julian!

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