- Posts : 380
Join date : 2010-03-30
Age : 37
Location : Gibraltar
Im afraid that right now its more of a rules lawyering than anything else.
Everything in the games does their movement and then their attacks.
Even not moving means you've done your movement first.
You can move, do a spell and then do your attacks.
Your arguement is based on fluff in that a trampling beasting is moving and attacking at the same time.
But if you read the sequence of events for trample it says specifically that you do movement first and then after you move you resolve all your attacks.
This is not any different to a charge or an advance followed by an attack.
I can see where you a coming from though, but i believe rules as read are clear in that you can move, cast an spell, then attack which means you can call a "trample, move the model, cast a spell and then make the trample attacks".
Neither the movement nor the attacks are being interrupted.
Interrupting movement would be moving 3 inches, casting a spell and moving the rest.
Interrutping an attack would be rolling to hit, casting a spell and rolling to wound.
The trampling as i outlined above neither interrupts movement nor attacks. Your argument only stands if you cannot interrupt trampling (i.e movement plus attacks).
But seriously mate this is rules lawyering so lets just leaving to the PP forums to rule on it.
p.s where did you get this from "4 - You cannot cast spells until the trample power attack is resolved."???? Is it in the book? Because if it is then this solves the issue as a power attack is called during a models activation, but if it isnt then.. back the rules lawyering bit.
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